![]() I figured a gaming platform that imposed more restrictions on the user (like DRM technology) and a required Internet connection would never really take off. Philosophically, you can think about it like any other discount: if you’re making an aggressive offer in one place, make it elsewhere too.Back in 2003 when Valve released its now well-known game distribution software called Steam, I wasn’t immediately sold on the idea. Keep in mind that the perceived price in the bundle/subscription should be a price you are willing to run the game at a standalone price or discount on Steam. Occasionally it may make sense to offer your game in a bundle or subscription, timed at the right point in a game's life cycle.It's OK to run a discount on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.It is important that you don't give Steam customers a worse deal. You should use keys to sell your game on other stores in a similar way to how you sell your game on Steam.NOTE: Dev Comp keys should never be distributed to customers. You should not need more than a handful of Dev Comp keys. ![]() ![]() They are used to automatically provide developers with access to the product. These keys are intended for developer use only. It is never OK to sell release-override beta keys. We will look at each request on a case by case basis, and in general less than 1000 keys work well for this purpose. Release Override keys are intended for small beta tests and press/influencer access. These keys are used to grant access to a product prior to its release on Steam. These keys will unlock the product once it has been released and marked as playable on Steam. These keys are appropriate for retail boxes or sales on other sites. This is the most common type of key on Steam, which is usually tied to a store or Steam Key package. Types of KeysKeys can be associated with the following package types: While there is no fee to generate keys on Steam, we ask that partners use the service judiciously.įor more information on how keys work for customers, visit the customer facing support site here. ![]() We ask you to treat Steam customers no worse than customers buying Steam keys outside of Steam. Valve provides the same free bandwidth and services to customers activating a Steam key that it provides to customers buying a license on Steam. Steam keys are free and can be activated by customers on Steam to grant a license to a product. OverviewSteam keys are meant to be a convenient tool for game developers to sell their game on other stores and at retail. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators ![]()
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